No Fear (A VR Based android Game) is to strengthen people to overcome Phobias so that they can perform better in any area of life. So, our VR Game will make everyone?s life easier. It will take information as a player and properly define the path. VR Game to ease our life and our concern is
No Fear (A VR Based Game)
| No Fear (A VR Based android Game) is to strengthen people to overcome Phobias so that they can perform better in any area of life. So, our VR Game will make everyone’s life easier. It will take information as a player and properly define the path. VR Game to ease our life and our concern is mentally prepared players. Because we want to facilitate most people of every age. Our VR game decreases the danger of actual damage to patients in a controlled environment. As a component of the plan prerequisites, numerous VR frameworks have been inspected. The Last plan arrangement is a VR framework using a Headset, Earphones, and a regular input. We will use Unity 3D, Visual Studio, Blender, and Adobe illustrator. Mainly we will work on unity 3D frontend design, Visual Studio Backend Coding acting (Players), make Assets from Blender and Adobe illustrator. The overall motivation for the project is that we will eliminate the fear of the people of these VR games. |
No Fear (A VR Based android Game) is to strengthen people to overcome Phobias so that they can perform better in any area of life. So, our VR Game will make everyone’s life easier. It will take information as a player and properly define the path. VR Game to ease our life and our concern is mentally prepared players. Because we want to facilitate most people of every age. Our VR game decreases the danger of actual damage to patients in a controlled environment. As a component of the plan prerequisites, numerous VR frameworks have been inspected. The Last plan arrangement is a VR framework using a Headset, Earphones, and a regular input.
We will use Unity 3D, Visual Studio, Blender, and Adobe illustrator. Mainly we will work on unity 3D frontend design, Visual Studio Backend Coding acting (Players), make Assets from Blender and Adobe illustrator. The overall motivation for the project is that we will eliminate the fear of the people of these VR games.
Our goal is that by the end of FYP-1, we will complete the user interface (UI), Assets (such as MAJU BLOCK D Building Structure) related work as well as the backend work (Basic VR functionality). And how the unit will connect the backend to the user interface. This is our main goal at the end of this semester.
We will use Unity 3D, Visual Studio, Blender, and Adobe illustrator. Mainly we will work on unity 3D frontend design, Visual Studio Backend Coding acting (Players), make Assets from Blender and Adobe illustrator
Design Tools:
-Adobe Illustrator
-Blender3d
Development Tools:
-Unity3d
-Visual Studio
Our VR Based Game will be very interesting for those people who want to overcome their fear. The game will allow people to overcome fears one by one. It will also improve the progress of players which will improve their Mental health. We will eliminate the fear of the people of these VR Base Game by learning. The doctor recommended it to patients through its Therapy.
Blender3D, Adobe Illustrator & Adobe Photoshop will be used to make assets and front end.
Unity and Visual Studio will be used for back end.
The game uses VR techonology to enhance the experience.
| Elapsed time in (days or weeks or month or quarter) since start of the project | Milestone | Deliverable |
|---|---|---|
| Month 1 | Assets | UI and 3D Assets |
| Month 2 | Environment Design and VR Functionality | Environment and basic VR functionality |
| Month 3 | Final Product | Complete Game with finalized assets and complete functionality |
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