An Immersive Three Dimensional Interactive Virtual Periodic Table

Various interaction techniques (such as direct,  menu-based etc) are  provided to  allow users to interact with virtual learning environments. These interaction techniques improve their performance and learning but in a complex way. In this project, we will developed a 3D interactive

2025-06-28 16:30:13 - Adil Khan

Project Title

An Immersive Three Dimensional Interactive Virtual Periodic Table

Project Area of Specialization Augmented and Virtual RealityProject Summary

Various interaction techniques (such as direct,  menu-based etc) are  provided to  allow users to interact with virtual learning environments. These interaction techniques improve their performance and learning but in a complex way. In this project, we will developed a 3D interactive Virtual Periodic Table (VPT) for students  of  secondary school level and it will be based on Semi-immersive  environment  where students will be able  to get rich information  about any  chemical both in  visual  and 3D form by using  a novel based  interaction interface.  These  information will be  based  on chemical  and  physical properties  including ionic bonds and 3D molecular structure which will be very useful
for their learning enhancement. The first aim of this project is
to provide an easy  interaction  interface to use a novel cubic-
liner based interaction technique by using 3D interactive device i-e Nintendo Wiimote and 3D Screen for semi-immersiveness. The second  aim of this project is to make the students familiar with  the virtual reality technologies  and their scopes in the field of education and how they can enhance their learning skill.

Project Objectives Project Implementation Method

The system will be implemented by using Unity 3D Engine Minimum processing  speed  of  1 GHz having 2 GB of RAM is required to develop  the  project.  A Nintendo Wiimote  will be used for 3D interaction  with  VPT and Oculus Rift for fully-immersiveness where he/she can easily feel his/her physically presence in the virtual environment.
The system  will be evaluated by metric and  intermediate level students  in  different  schools and colleges with the proposed system.

Benefits of the Project

The  proposed project can play a pivotal role in the  upgrading
of education system in Pakistan. The introduction of this novel and  challenging technology in  the educational institutes will explore and disclose new ways  for  the upcoming  students  and will provide them with  a sort of stimulus which will encourage and provoke them for further exploration and  innovation in the field of education.  Through  this  way  the dignity and  honor of the educational institutions would also be enhanced.
Furthermore, it will also highlight the role of said technology
for students' basic conceptual ehancement.

Technical Details of Final Deliverable Final Deliverable of the Project Software SystemType of Industry Education Technologies Augmented & Virtual RealitySustainable Development Goals Quality EducationRequired Resources
Item Name Type No. of Units Per Unit Cost (in Rs) Total (in Rs)
Total in (Rs) 42400
Nintendo Wiimote Equipment180008000
3D Screen Equipment13440034400

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