THREE SIXTY MOTION OF CHAIR USING VIRTUAL REALITY

In this modern time, everything needs to meet a technology and become a modern. In this digital world, almost everything is available online and mostly games are now on internet are also online. Now, there are a numbers of big communities of online gamers specially in these corona days because every

2025-06-28 16:36:23 - Adil Khan

Project Title

THREE SIXTY MOTION OF CHAIR USING VIRTUAL REALITY

Project Area of Specialization Electrical/Electronic EngineeringProject Summary

In this modern time, everything needs to meet a technology and become a modern. In this digital world, almost everything is available online and mostly games are now on internet are also online. Now, there are a numbers of big communities of online gamers specially in these corona days because everyone is staying in home and working from home so in the free time mostly of them have started play games. So now, in the gaming world, due to technologies, games are also developed and become more interesting than before. In this project, 3d motion of chair using VR, we are working on a chair, which is connected to the game, which is played by a gamer. The movement of the chair is connected to the movement in the game. For example, if the gamer is playing a car racing game, so if the car turns on left side, the chair will also move toward left likewise for right move. In addition, if the car collides with another car or gamer wants to drift his car, the chair will also move suddenly as this situation. In this modern time, everything needs to meet a technology and become a modern. In this digital world, almost everything is available online and mostly games are now on internet are also online. Now, there are a numbers of big communities of online gamers specially in these corona days because everyone is staying in home and working from home so in the free time mostly of them have started play games. So now, in the gaming world, due to technologies, games are also developed and become more interesting than before. In this project, 3d motion of chair using VR, we are working on a chair, which is connected to the game, which is played by a gamer. The movement of the chair is connected to the movement in the game. For example, if the gamer is playing a car racing game, so if the car turns on left side, the chair will also move toward left likewise for right move. In addition, if the car collides with another car or gamer wants to drift his car, the chair will also move suddenly as this situation.

Project Objectives

The main purpose of working on this project is for making a real feel of a game as it happens in the real or in normal life. By this, a gamer can seek the real happiness of playing a game. Like in 3d cinema houses, you feel during watching movies as you are also in that film and feel that all things are happening in front of you.

Project Implementation Method
  1. As our major hardware part we connect motor (G42X40S) with the chair shaft connected with the movable gear box which is connected with tension pulley belt that results in movement of chair 
  2.  This motor part is also connected with arduino with motor driver which gives comand of movement according to the video which is played in virtual reality
  3.  Rotary/360 motion sensors are fitted beneth the chair for rotation with feet 
  4. these all hardware parts are connected to the power supply for continous power supply 
  5. THREE SIXTY MOTION OF CHAIR USING VIRTUAL REALITY _1639950318.png
  6. THREE SIXTY MOTION OF CHAIR USING VIRTUAL REALITY _1639950319.png
Benefits of the Project
  1. The major benfits of our 360 movable chair is to use this project in emerging esports gaming industry with sudden changes in it
  2. it also allow other media sectors to take part in virtual reality(3d) program such as to make videos and movies which a person can easily enjoy on chair with any simulator sickness
  3. it allow our user to use smart technology 3D device that allow users to interact/enter in smart 3D world using virtual reality along with the its motion

  4. as its compute cheap computing so customers can easily take access to it

Technical Details of Final Deliverable

Hardware and Software Details:

The main components that will be used in the project are;

  1. 360 motion sensors:
  1. Virtual reality (VR) device:
  1. ARDUINO / PLC (PROGRAMMABLE LOGIC CONTROLLER:
  1. MOVEABLE CHAIR:
Final Deliverable of the Project HW/SW integrated systemCore Industry OthersOther Industries Education , Legal , Media Core Technology Augmented & Virtual RealityOther Technologies Artificial Intelligence(AI), OthersSustainable Development Goals Decent Work and Economic Growth, Industry, Innovation and Infrastructure, Partnerships to achieve the GoalRequired Resources
Item Name Type No. of Units Per Unit Cost (in Rs) Total (in Rs)
Total in (Rs) 46500
Arduino Equipment25001000
Rotary motion sensors Equipment2750015000
VR Head-set Equipment130003000
Moveable Chair Equipment160006000
Wiring and MOTOR GEAR (Hardware) Equipment2600012000
Power supply Equipment150005000
WELDING and restoration work Miscellaneous 145004500

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