Adil Khan 1 year ago
AdiKhanOfficial #FYP Ideas

Locomotion of Gaming

Sagawere is a desktop application used by Pc gamers for playing games with virtual triggers/controllers through your hand motion and body gestures. You can download virtual triggers or controllers for different games on our platform. New controllers for new games uploaded on Sagawere timely. Our use

Project Title

Locomotion of Gaming

Project Area of Specialization

Augmented and Virtual Reality

Project Summary

Sagawere is a desktop application used by Pc gamers for playing games with virtual triggers/controllers through your hand motion and body gestures. You can download virtual triggers or controllers for different games on our platform. New controllers for new games uploaded on Sagawere timely. Our user can easily download any triggers for playing game (i.e., Pubg, Need for Speed). Our platform also provides virtual mouse and virtual keyboard for users. Users can easily download and operator computer virtually. Most of the game controllers are free to use but some of the controllers are paid. We are providing subscription plans for accessing all controllers for all type of games.

Sagawere is an optical hand and body tracking Software (Desktop Application) that captures the movement of users’ hands and fingers so they can interact naturally with digital content. Small, fast, and accurate, the Sagawere virtual Controller can be used for productivity applications with Windows computers, integrated into enterprise grade hardware solutions or displays, or attached to virtual/augmented reality headsets for AR/VR/XR prototyping, research, and development. As Sagawere software used for playing games with your hand gesture and body motion. Gaming experience will change with our technology. Our software has ability to play all games and able to move virtual avatar in metaverse.

Scope of this technology is defined with the scope of gaming. This software can easily be configured with any game and make games more enjoyable. This technology is unique. We have no competitors in our field. Gaming Trend is increasing day by day and gamers will find a new trend of game playing with our software.

Developers for the Sagawere gathered an incredible amount of data regarding motion-capture of actual moving things in real-life scenarios. Processing all of this data using a special artificial intelligence machine-learning algorithm allows the Sagawere to map the visual data it collects to models representing people of different backgrounds (age, height, gender, body type, clothing and more).

Sagawere work with built in laptop or Pc webcams, but RGB cameras are preferable for its efficient functionality and accuracy of body detection.

Project Objectives

Sagawere is a desktop application used by video gamers for playing games with virtual triggers through your hand and body gestures. You can download virtual triggers for different games on our platform. Some of the triggers are paid but mostly triggers are free to use.

  • Playing Game using virtual triggers or controllers
  • Gamers can improve his experience of gaming and feel the reality.
  • In Pakistan there are about 102 million gamers and 55 million PC gamers we are targeting to about 55 million gamers at startup and can reached Gamers internationally which is about 2.9 billion.

  • User can download controllers for different games and start to play games virtually.
  • This software can configure easily with any game according to requirements (Simple Webcam or RGB Camera sis required)
  • User can choose the default triggers according to its experience.
  • Sagawere include virtual mouse and keyboard, user can easily download mouse and keyboard and start to operate the device virtually.
  • Physical gadgets and controllers will be replaced with our software as we are providing experience of virtual reality in locomotion.
  • We are using a simple camera which configured with software and control the gaming triggers with locomotion.
  • We targeted to area of gamers who want to experience reality in low price, because we deliver our products to user in cheap price so that he can get experience of reality with no much money. We are targeting 70% out of 55 million console video gamers. In the Video Games segment, the number of users is expected to amount to 50.9m users by 2026.

  • We are targeting to young gamers because the percentage of young gamers is higher in Pakistan.
  • Young Gamers (49%)
  • Middle Age Gamers (34.5%)
  • Child Gamers (16.5%)

Project Implementation Method

Sagawere is a Desktop Application based on Python Framework. GUI and UI/UX model is developed in python language. Sagawere platform provide files of virtual controllers for playing games of which user can easily download and start for playing different games.

The Virtual triggers are also developed in python language because python provide us platform for capturing camera of user device and by using different libraries. We are able to convert hand gestures and body motion of person into digital content and assemble this information for developing virtual controllers.

Tools and Techniques:

  • Python Framework:

Python framework Django is used for the implementation of Sagawere. Virtual triggers are also developed in python language.

  • Python Libraries:

We are using different libararies for implementation i.e., autopy, numpy, mediapipe, python-cv. These python libraries help us to configure player gestures with playing games.

  • Digital Image Processing:

Digital Image Processing is used for the accurate working of virtual controllers, by using this we are able to point of player body and hand gestures.

  • Artificial Intelligence

Sagawere convert the user device webcam into AI Sensor which sense the body motion and color detection. Artificial intelligence is used to make webcam as AI sensor.

  • Python GUI

GUI of Sagawere is developed in python GUI Tkinter. GUI is designed to provide platform for download controller and a start button to start specific controller for use.

The Sagawere Controller is designed for simple integration into customer applications and can be retro-fitted to existing concepts or hardware.

  • Plugins for Unity and Unreal enable developers working with two leading 3D development platforms to incorporate hand tracking into their established workflow.
  • Our TouchFree application detects a user’s hand in mid-air and converts it to an on-screen cursor, allowing touchscreen interfaces to be retrofitted with touchless gesture control.

Benefits of the Project

By implementing Sagawere, gaming become cheaper and more enjoyable. There are 102.61 million PC gamers in Pakistan and out of these 102.61 million, 66 million gamers pay for game for more enjoying it. We are targeting in this customer segments.

Sagawere eliminate the use of physical gaming triggers and controllers and change the market to virtual triggers/controllers. 50 million gamers buy physical controllers for playing games like Need for Speed, Racing Games, Action Games.

  • Gaming become Cheaper: Gaming become cheaper with our product because Sagawere provide virtual controllers for playing games and there is no need to buy physical controllers for playing games.
  • Gaming become More Enjoyable: We are playing games for enjoy, Sagawere make games more enjoyable because user feel the reality of games if they play games with their body motion and hand gestures.
  • No Device Needed: All the other products related to Sagawere and locomotion in VR required expensive devices i.e., camera or other related devices, but Sagawere used simple webcam of user device for its proper functionality.
  • Quality improvement: Quality of gaming will improve with Sagawere, because it provides the realistic view gaming. For example, if we are playing PUBG with Sagawere, players can fire with different body angles detected by Sagawere.
  • Higher level of customer service: Level of customer services enhanced because Sagawere served even that type of customers who are not able to but expensive controllers.
  • Increased customer retention rate: Subscription of gaming controllers is very low. Some of the gaming controllers are free to use but some of that are paid. We provide different subscription plan for customers that increase customers retention rate.
  • Production cost reduction: Production cost of virtual gaming controllers is very low that decrease the subscription of our software and increase the customer retention rate.

Technical Details of Final Deliverable

Project is delivered in software form. Team lead divide the project module to Sagawere team. Sagawere divided in to 7 modules.

  • GUI of Sagawere
  • Python Framework Integration
  • Development of Virtual Default Controller i.e., mouse, keyboard etc.
  • Development of Action Games Virtual Controllers
  • Development of Racing Game Virtual Controllers
  • Body Tracking SDK
  • Subscription module of Sagawere

Warranty documents: Our product have complete warranty and guidance. Users can get any kind of information get out from documents.

Pictures: For clarity when setting up the project and helping those who will maintain and playing game enjoyable.

As-built drawings: These are drawings to give a blueprint what happened in our product and how to use it.

Test results: To prove that our product have unique product in the uses of gamer and certified to be appropriate for use.

Gaming industry increasing day by day in Pakistan and all over the world. Revenue calculated from gaming industry in Pakistan is much better from the past few years. As Sagawere Software is for playing games, so we can examine the scope of our project. Revenue in the Video Games segment is projected to reach US$208.70m in 2022.Revenue is expected to show an annual growth rate (CAGR 2022-2026) of 2.17%, resulting in a projected market volume of US$227.40m by 2026.In the Video Games segment, the number of users is expected to amount to 50.9m users by 2026.User penetration will be 16.0% in 2022 and is expected to hit 20.6% by 2026. In global comparison, most revenue will be generated in China (US$55,570.00m in 2022). The average revenue per user (ARPU) in the Video Games segment is projected to amount to US$5.67 in 2022.

This product will target the hardware company and this thing will increase its market. We don’t use any device for foot movement and for head and hand movement because this device will perform all these functionalities. As we know the metaverse is future of internet. Assumption of this product market is collaborated with the scope of the Metaverse.

Revenue Stream of Sagawere:

Revenue of Sagawere is generated by Subscription plans. Most of the virtual controllers are free but some of the controllers are paid, that the user can access through subscription.

Subscription Plan:

For accessing all features of software, we providing different financial plans.

1st Plan: 10$ (Some of the controllers are still locked)

2nd Plan: 15$ (All Controllers unlocked, But Low Accuracy)

3rd Plan: 20$ (All Controllers unlocked, High Accuracy)

Cost Structure:

  • Starting Capital: Rs. 12,56,500
  • 1 Year Revenue: Rs. 1,36,75,000
  • 1 Year Profit: Rs. 13,67,500
  • Gross Profit: 10%
  • Payback Period: 11.04 months

Final Deliverable of the Project

Software System

Core Industry

IT

Other Industries

Media , Others

Core Technology

Augmented & Virtual Reality

Other Technologies

Artificial Intelligence(AI)

Sustainable Development Goals

Industry, Innovation and Infrastructure

Required Resources

Item Name Type No. of Units Per Unit Cost (in Rs) Total (in Rs)
PC Camera Equipment415006000
IR Camera Equipment4250010000
System Ram Integration for server performance Equipment4600024000
Web Domain Miscellaneous 218003600
Total in (Rs) 43600
If you need this project, please contact me on contact@adikhanofficial.com
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