E-learning Platform for Teenagers
e-Learning Platform for teenagers is learning utility based web application on electronic technologies to access educational curriculum outside of a traditional classroom. We define E-Learning platform for teenagers as courses that are specifically
2025-06-28 16:32:16 - Adil Khan
E-learning Platform for Teenagers
Project Area of Specialization Shared EconomyProject Summarye-Learning Platform for teenagers is learning utility based web application on electronictechnologies to access educational curriculum outside of a traditional classroom. We define E-Learning platform for teenagers as courses that are specifically delivered via the internet to anywhere other than the classroom where the students can get their lectures easily. Our main targets are teenagers because many applications are available for child’s and University students. ELPT provide knowledge about these subjects (Computer Science, English, Mathematics and Chemistry). ELPT will not facilitate only students but also teachers and institute. They will be able to easily access this application form the web through the internet .we provide the assessment for students when student perform assessment then assessment result shows with in second on the screen. While in regular learning teacher takes time for checking assessment and for shows result.
The Fundamental motivation of this application is to help teenagers in their studies both certified and reliable in one application by reducing their time consumption and cost. The application will be user friendly, easy to use.
E-learning helps the student to learn online anytime anywhere without any facing problem and can be used as aid in schools. According to the research that is conducted to find the application related to the teenagers, many applications (khan’s Academy, ever note, The chemical touch, etc.) were found that provide different kind of learning platform .But these application don’t provide connection among the learning and assessment, mostly focus on single subject and unable to provide interconnection among the students, faculty and institution. E-learning platform for teenagers (ELPT) will improve the knowledge of teenage students about these subjects (Computer Science, Mathematics, English and Chemistry). The teenage students either they belongs to some institutes or not will be able to get benefit from this platform. The platform will not facilitates only students but also the teachers and institutions to provide their students aid in learning and keep track of their learning.
Project ObjectivesE-learning helps the student to learn online anytime anywhere without any facing problem and can be used as aid in schools. According to the research that is conducted to find the application related to the teenagers, many applications (khan’s Academy, ever note, The chemical touch, etc.) were found that provide different kind of learning platform .But these application don’t provide connection among the learning and assessment, mostly focus on single subject and unable to provide interconnection among the students, faculty and institution. E-learning platform for teenagers (ELPT) will improve the knowledge of teenage students about these subjects (Computer Science, Mathematics, English and Chemistry). The teenage students either they belongs to some institutes or not will be able to get benefit from this platform. The platform will not facilitates only students but also the teachers and institutions to provide their students aid in learning and keep track of their learning.
Project Implementation MethodMethodology is the systematic, theoretical analysis of the methods applied to a field of study. It comprises the theoretical analysis of the body of methods and principles associated with a branch of knowledge. Typically, it encompasses concepts such as paradigm, theoretical model, phases and quantitative or qualitative techniques.
Methodology is used to enhanced the quality of project by doing practical practices of chosen standard and techniques. Software development Methodology is documented or written compilation of strategies, tasks and operations.
A prototype is built to understand the customer requirements. This prototype model is developed under the current requirements of the project. By the use of these prototypes the customer can get “a real behavior” of developed product. In this model of SDLC the customer interactions with prototype can enable the customer to better understand the requirements of the desired system. Customer involvement and provide a valuable feedback about the functional behavior of the software product helps to software developer and designers to better understand the problem and overcome the problem with continuously working. So that the exactly as per the user expectation product developed.
When it is used
- Prototype model should be used when the desired system needs to have a lot of interaction with the end users.
- Typically, online systems, web interfaces have a very high amount of interaction with end users, are best suited for Prototype model. It might take a while for a system to be built that allows ease of use and needs minimal training for the end user.
- Prototyping ensures that the end users constantly work with the system and provide a feedback which is incorporated in the prototype to result in a useable system. They are excellent for designing good human computer interface systems.
- The advantage to developing software in the prototype model is that this model allows a high user interface of the customer with the developed system.
- The working methodology of prototype model is to build a model which provide actual look and feel of system being developed for customer review and feedback about the system functionality.
- Errors and issues can be detected very easily.
The ELPT instantly to provide you to informative plateform through which the touch of your fingers on mobile or laptop students will find anything related to their subject.
ELPT is designed especially for teenagers. This application will be available as aid to learning but will not be exact replacement of class room as it will not provide interactive sessions between teachers and students.
Students can be known that how effectively they learned by assessments and can find where they stand but there be not be any comments by the faculty.
The application will not cover subjects (such as Urdu, Islamiyah, and Pak study) as those are easy to understand for teenagers.
This app will be available on internet anytime anywhere.
Technical Details of Final DeliverableWe provided an online web application" E-LEARNING PLATFORM FOR TEENAGERS" which is helpful for in these subjects like (Computer Science, English, Mathematics and Chemistry). It is easy to used and understandable. Teenagers are unfamiliar to E-Learning and this problem exists so they cannot take advantage from E-learning. They choose academies instead of online learning Which cause a time taking process in which they waste their a lot of time in getting understanding of the lecture and then manually applying it. By looking at the famous applications like (Khan’s academy, ever note, the chemical touch etc) they are not provided multi subject they only target one or two subjects and they not provide any assessment only this Application provide the facility of judgment. So that the application can relief them and avoid difficulties for them. Here they only paste the Lecture name or topic on required field and get the knowledge according to the point. Teenagers can also check that the lecture which they take benifial or not by giving assessment. The Application helps the teenagers in taking Lectures easily and make assessment and authentic by reducing their time and effort.
Final Deliverable of the Project Software SystemType of Industry IT Technologies Shared EconomySustainable Development Goals Quality EducationRequired Resources| Item Name | Type | No. of Units | Per Unit Cost (in Rs) | Total (in Rs) |
|---|---|---|---|---|
| Total in (Rs) | 65000 | |||
| System | Equipment | 1 | 60000 | 60000 |
| Printing and electricity | Miscellaneous | 10 | 500 | 5000 |