Design and implementation of virtual reality for video calling

Virtual reality is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment. On a computer, virtual reality is primarily experienced through two of the five senses: sight and sound. 360-degree V

2025-06-28 16:26:25 - Adil Khan

Project Title

Design and implementation of virtual reality for video calling

Project Area of Specialization Electrical/Electronic EngineeringProject Summary

Virtual reality is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment. On a computer, virtual reality is primarily experienced through two of the five senses: sight and sound. 360-degree VR (360-degree virtual reality) is an audiovisual simulation of an altered, augmented or substituted environment that surrounds the user, allowing them to look around them in all directions, just as they can in real life. 360-degree VR can be used for many purposes other than entertainment. The virtual reality technology can be used in most kinds of training that involve a physical environment, including pilot and driver training (as well as actual piloting or driving), surgery, and undersea and space exploration via remote-control robots. Now a days the virtual reality exist for pictures and videos. Now we are introducing a unique idea by using virtual reality for the video calling. Many people streams Virtual Reality streaming but they are using it manually through the remote or through their hands so we are adding here an advance feature, there will be no need of remote for moving the camera. The user can easily rotate the camera movement of the end user (RX user receiver).

Project Objectives
  1. The main objective is to improve the pre-installed systems.
  2. Camera will move with the movement of the transmitter side person instead of using remote or manually.
  3. The objective is to link TX and Rx by Wi-Fi at using direct connection portable mobile and receiver end.
Project Implementation Method

Our project is about the 360? virtual reality video calling device. The methodology is:

A camera or a portable device (mobile or any other camera) is connected with two motors one for x-axis and other for y-axis which is connected with the controller and on the transmitter side the user will having a Virtual glasses trough which he will be controlling the camera which will be installed on the other side. When the transmitter side person move’s this device the camera will move automatically accordingly. Where Wi-Fi at direct link will be used for data transmission LDR will be used to detotal darkness and turn on IR.

Benefits of the Project Technical Details of Final Deliverable

'Design and implementation of virtual reality for video calling' _1659396287.png

Final Deliverable of the Project HW/SW integrated systemCore Industry OthersOther Industries Education , IT , Medical , Manufacturing , Media , Health , Security , Telecommunication Core Technology OthersOther Technologies Internet of Things (IoT), Augmented & Virtual Reality, RoboticsSustainable Development Goals Good Health and Well-Being for PeopleRequired Resources
Item Name Type No. of Units Per Unit Cost (in Rs) Total (in Rs)
Total in (Rs) 35500
Camera Equipment150005000
Arduino Equipment124002400
Node Mcu Equipment112001200
VR Box Equipment11500015000
Motor Driver Equipment25001000
Stepper Motor Equipment2450900
others Miscellaneous 11000010000

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