Augmented Reality Story Book

            The capabilities of AR is becoming vast which has begun to be explored and become the part of everyday life with the development of other technologies such as sensing technology, graphic, computer vision system and mobile comp

2025-06-28 16:30:20 - Adil Khan

Project Title

Augmented Reality Story Book

Project Area of Specialization Augmented and Virtual RealityProject Summary

           

The capabilities of AR is becoming vast which has begun to be explored and become the part of everyday life with the development of other technologies such as sensing technology, graphic, computer vision system and mobile computing which allow us to make a virtual book that will help children to learn.

As we know the practice of book reading as technology changes the habit of book reading is vanishing from youngster, but we must keep alive the habit of in our kids. For this purpose, we use AR technology such as application that has feature like 3D modelling, animation etc. which attracts kids.

Begin AR books is a mobile application that enables youthful readers to dive themselves into their writing. Utilizing an AR to retroactively supply existing kids' books, 3-D partners which show up from the pages to direct the kids to the story. These collaborators read to the clients. Youngsters Learning AR is intended to take the washing off of guardians and take into account new readers to wind up noticeably ingested in perusing. "Figuring out how to do things is particularly imperative for in danger understudies." Providing certainty and achievement to youthful clients prompts diminishing in tormenting and social isolation.
Execution and convenience were considered as the normal client of this application will go ages 2-7. Shirking of cutting edge interfaces and settled outline will enhance convenience by expanding visibility

The augmented reality story book will involve a feature object such as story book, alphabetic book for children to understand and pronounce ABC with animation and sound. There will be more modules include in the application. The user can swipe select the book and as soon as the object is recognized it will create a augmented environment upon the user mobile. The feature of click within the book will also be added so that if different object is tapped it will start a small animation the application will create a smooth and professional user experience with the goal of book creating a learning augmented environment and education platform for children.

To develop an AR book is a mobile application that enables readers to dive into the writing using AR to retroactively supply existing kid’s books into 3D which shows into the mobile phone. This will create a digital learning environment for kids and boost their interest reading as well as visible learning will be more beneficial for them to grasp the concept rather than just reading.

Project Objectives

Objective

  1. · The application will display the cartoon characters of the book into the 3D-models objects.
  2. · The application will give us the visual 3D-models which will give a wider understanding of the things.
  3.  · The application will have the ability to render the objects which are hard to understand by turning them into the 3D-models.
  4.  · The application will help children with their listening and speaking skills because of the text reading part.
Project Implementation Method

This project intends to develop a real time android application using Augmented Reality (AR). The concept provides more freedom for the users and option for business because it does not need to be a wearable display such as Virtual Reality (VR). The primary goal of this application will be to create a learning environment for user and allows them to use this technology effectively and efficiently with as much satisfaction as possible. Different tools and techniques will be used to developed augmented reality story book, Vuforia will be utilized for android development. 3D Max or Blender will be used for 3D modeling and animations. With the help of camera of mobile the object will be scanned. The application will narrate the text by speakers of the device, it also will present 3d animation and provide a learning environment.

Benefits of the Project

skills outcomes could be:

The reason why we are working on this project it has vast scope in the field of education. The Concept of our project can lead to create a professional learning environment apart from children this project has vast boundaries. For Example, suppose that a medical student is reading a book about brain we can create a learning for him/her that can be helpful for them to understand the bookish knowledge by visuals such virtual brain created in augmented environment. In which the concept on a book page is explained or narrated by the visual and augmented means which is efficient to grasp the concept .Not just in medical field but it can be done to the book of any field because visuals are knowledge you always remember.

Technical Details of Final Deliverable

The project is combination of software’s to achieve the augmented reality-based system. Specially it is simulator-based design.

Some of the beneficiaries are:

skills outcomes could be:

Final Deliverable of the Project Software SystemCore Industry ITOther Industries Education Core Technology Augmented & Virtual RealityOther Technologies OthersSustainable Development Goals Quality EducationRequired Resources
Item Name Type No. of Units Per Unit Cost (in Rs) Total (in Rs)
Total in (Rs) 50000
Graphic Card Equipment13700037000
PC upgrades for rendering(RAM, PROCESSOR ETC) Equipment11000010000
vuforia license Miscellaneous 130003000

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