Usability evaluation and implementation of E-learning Applications

As technology is changing rapidly and becoming advance, it has also changed the human needs to get knowledge in more meaningful ways. For instance, through electric media. E-learning systems are based on three criteria: ?the e-learning is networked, it is provided to end-users through a basic intern

2025-06-28 16:36:32 - Adil Khan

Project Title

Usability evaluation and implementation of E-learning Applications

Project Area of Specialization Software EngineeringProject Summary

As technology is changing rapidly and becoming advance, it has also changed the human needs to get knowledge in more meaningful ways. For instance, through electric media. E-learning systems are based on three criteria: “the e-learning is networked, it is provided to end-users through a basic internet connection and it should be delivered to users in a way to modify the traditional educational paradigms”. E-learning plays an important role in helping educational stakeholders to fulfill their learning requirements. It is a source of getting information and knowledge outside the traditional classroom. The basic purpose of the e-learning platform is to deliver knowledge and help learners in their learning activities in an effective and efficient way by involving advanced electronic technologies. Users can enroll themselves in different courses and programs.

The introduction of e-Learning platforms like Coursera, edX, and Udacity have provided a lot of opportunities to university students to get extra knowledge. These courses are cost-friendly and are best suited to individuals seeking opportunities to study for personal or professional growth. Literature indicates a lot of dropout rates in these courses. The findings revealed that the most arguable problem with these e-learning courses was the incompetence of their UI to align with the standards of usability. Usability is defined by ISO 9241-11 in 1998 that says to build a product that should be usable that could help their end-users to achieve their intentional goals with effectiveness, efficiency and satisfaction. Whereas, User Experience is term which means the responses of users after using a particular product or system or any newly designed service. Designing an effective and useful system has always been a difficult  and challenging tasks

This project is related to the usability evaluation of e-Leaning platforms like course-era, khan academy, and Digi skills of their web portals. Two major evaluation methods like User Testing and Heuristic evaluation will be performed to analyze e-Leaning platforms. Usability issues from users will be identified based on usability guidelines provided by Jackob Nelson. User testing will be conducted at Bahria university labs and heuristic evaluation will be performed by experts field like teachers etc.

Based on evaluation and findings, a porotype will be proposed and the satisfaction of this porotype will be measured as well through different scales.

Project Objectives
  1. To identify main issues and factors which affect the usability of Its Learning user interface of major application like Digi skills, Coursera and Khan academy through the following methods
    • User Testing from Bahria and other university Students
    • Heuristic evaluation from experts of the field like teachers
  2. To collect feedback by providing a questionnaire and analyzing the collected data.
  3. To develop a prototype using UI tools based on usability issues identified above.
Project Implementation Method

The research methodology of this project includes the steps mentioned in the diagram. In this study, first evaluation methods are selected which includes user testing and heuristic evaluation method. Evaluation is conducted via 10 participants of user testing and 5 experts of heuristic. Different methods are used to evaluate usability. There is no standardized method or a technique that is acceptable by all usability evaluators. Evaluators use different methodologies, techniques, and approaches for usability evaluation. In this project's usability of E-learning, applications will be evaluated by two methods.

  1. User Testing
  2. Heuristic Evaluation

Following diagram explain the implementation and evaluation method of project 

Usability evaluation and implementation of E-learning Applications _1582927661.pngUI tools will be ADobe Illustrator and Figma.

Benefits of the Project

The study will be useful for the e-Learning software industry to provide a better interface for e-Learning applications and for university students.

Technical Details of Final Deliverable

An enhanced version of a high fidelity prototype which will be developed by user-centered design.

Final Deliverable of the Project Software SystemCore Industry ITOther IndustriesCore Technology OthersOther TechnologiesSustainable Development Goals Quality EducationRequired Resources
Item Name Type No. of Units Per Unit Cost (in Rs) Total (in Rs)
Total in (Rs) 10000
Miscellaneous Cost including stationary and printing Miscellaneous 150005000
Research Publication Miscellaneous 150005000

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