The main scope of this project is to provide benefit using a mobile application to those customers that are struggling to save money using barter system. And those who believe more in trade/exchange system instead of going through the trouble of sell their item first and then proceed on buying the p
SWAP-IT
The main scope of this project is to provide benefit using a mobile application to those customers that are struggling to save money using barter system. And those who believe more in trade/exchange system instead of going through the trouble of sell their item first and then proceed on buying the product they need. Teachers Students/teenagers can also benefit from it by exchanging accessories (mouse, keyboard, headsets, books etc) of their interest especially if they are into gaming and majority of them are. So, this app is for people of all ages and interests.
The objectives that will define the basis of our project are as follows:
Visual studio code and android studio will be used for application developmental cycle. This Mobile application will use Flutter (a software development kit specifically designed for building mobile applications) as its framework which quite accomplished in its use, with dart as its programming language for Front-End.
Back-end will utilize Firebase as its database. The development will take using Feature Driven Development that divided bigger tasks into smaller more manageable features and changed take place accordingly.
As, the application will use Internet connection to upload, view, delete items and transition to another page, so internet might be considered a constraint.
Sometimes you don’t always want to spend money to buy something or maybe don’t have enough to spend in the first place. You are tired of using your current product and perhaps looking for another suitable item, product, tool etc to switch towards to gain a new perspective. The aim is to exchange your item in compliance with another customer. The significance of this idea would be to directly exchange the product with another customer’s item who’ll have interest in your product through negotiation if some leverage is required.
Some benefits to be predicted are as follows:
The project in its final form will be in the form of a mobile application. And the people that will take benefit from this app will be those who lean more towards exchanging directly and rather than live through selling and buying procedures. Kids and adults can also be a part of this as they are interested in technological accessories (mobile, laptops/system, keyboard, mouse, headphones etc.). In the end everyone no matter who they are or which hierarchy they belong to can benefit from this mobile application.
| Item Name | Type | No. of Units | Per Unit Cost (in Rs) | Total (in Rs) |
|---|---|---|---|---|
| Google Cloud Platform | Miscellaneous | 1 | 5000 | 5000 |
| Play store Registration | Miscellaneous | 1 | 4000 | 4000 |
| Firebase Users Extension | Miscellaneous | 1 | 1000 | 1000 |
| Total in (Rs) | 10000 |
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