Digital Health Companion
Digital Health Avatar is a cross platform companion application which can be used to help people visualize their health data. We aim to track health data on daily basis and then visualize the data with the help of an avatar. The application will regulate this data and will tell the user if he/she is
2025-06-28 16:26:42 - Adil Khan
Digital Health Companion
Project Area of Specialization Computer ScienceProject SummaryDigital Health Avatar is a cross platform companion application which can be used to help people visualize their health data. We aim to track health data on daily basis and then visualize the data with the help of an avatar. The application will regulate this data and will tell the user if he/she is on the right track and see if they need to see a doctor regarding their health. Companion Apps have a potential to revolutionize how health care is perceived by public. This pandemic has opened a huge space in the digital health market. Now more than ever, people have become conscious about keeping a good and healthy immune system. Most Health apps fail because they overwhelm the user with statistics and numerical data. The user feels annoyed because the applications fail to help user realize their health situation and ultimately, they delete the application because they do not find it useful.
Our objective is to penetrate this space in the market by creating a digital companion with interactive features. We aim to create a mobile application which will help the user in regulating their health on daily basis by visualizing the data in a manner which is intelligent and interactive. We will visualize the health data using various animations, for example, if the user has a high heart rate, the avatar will visualize it in a manner which will alert the user about their condition.
Project ObjectivesThe objectives of this project include:
- To facilitate user to understand health condition with the help of avatars.
- To facilitate user to record their health condition and alert them on daily or weekly basis.
- To provide users with suggestions based on health condition.
- To help users keep and maintain their health records.
The methodology which we will use for this project is Feature Driven Development. We will work our way through the various stages of FDD SDLC to develop our final product:
The steps of FDD that will be considered in our project are under following:
Step 1– Develop an overall model: This is the first step of FDD, in this initial scope of the project will be decided as it will decide what the project is and what function.
Step 2 – Build a feature list: This is the second step of FDD, in this provide the basis for the next steps. At this stage we will find the features by inspecting the model.
Step 3 – plan by features: this third stage is particularly important. In this, we start planning the planning the project. Count all the intentions gathering in the earlier stages. Documents will give time to the completion of each module. Use Gannt chart and another chart for this.
Step 4– design by feature: At this stage further accuracy is needed as a system is somehow designed according to the feature. Configuration diagram will be created for each module so if there is any functionality error it can be replaced.
Step 5 – build by feature: this is the final stage where the technological section arises in working and after that one step after another feature will be developed. And after its completion, the project will be tested and debugged.
Benefits of the Project- To facilitate user to understand health condition with the help of avatars.
- To facilitate user to record their health condition and alert them on daily or weekly basis.
- To provide users with suggestions based on health condition.
- To help users keep and maintain their health records.
The final deliverable of the project will be:
- Cross Platform Mobile Application of a Digital Health Companion.
- Wearable Compatibility
The Beneficiaries will be:
- Health-Conscious People
- Fitness Nerds
| Item Name | Type | No. of Units | Per Unit Cost (in Rs) | Total (in Rs) |
|---|---|---|---|---|
| Total in (Rs) | 70000 | |||
| Wearable | Equipment | 1 | 15000 | 15000 |
| GPU for Animations | Equipment | 1 | 25000 | 25000 |
| Mobile with Gyro | Equipment | 1 | 25000 | 25000 |
| Printings and Bindings | Miscellaneous | 1 | 5000 | 5000 |