AugmoED Augmented Reality Based Educational Help for School Children
The concept behind this project is to automate the old ways of teaching and provide interactive methods of studying. Core idea was to use augmented reality and NLP to increase student's interest. schools, colleges and other educational institutions are going to find it challenging to cope with the d
2025-06-28 16:30:20 - Adil Khan
AugmoED Augmented Reality Based Educational Help for School Children
Project Area of Specialization Augmented and Virtual RealityProject SummaryThe concept behind this project is to automate the old ways of teaching and provide interactive methods of studying. Core idea was to use augmented reality and NLP to increase student's interest. schools, colleges and other educational institutions are going to find it challenging to cope with the demands of new generation as technology is changing very fast due to which they need to adopt new methods, new approach for better execution. This new era is all about technology and smartphones, due to which students have no interest in books rather they tend to study everything on phones.
The technology is changing rapidly, and new innovations are coming almost every day, we plan to use new innovation to change/upgrade our educational system.
As augmented reality and virtual reality is the upcoming trend in our technology world, almost every industry is starting to adopt this for better future. In many countries educational institutes have also implemented this idea and as usual we are lacking to upgrade our system on time. The plan is to augment a live version of desired topic using augmented reality. With the help of this technology students can see live version of the desired topic, live demonstration, real life example through 3d animation that to augmented on your current environment making education fun and interesting. As we will also implement NLP and artificial intelligence, which will help improve the content and quality of application according to the user.
Project Objectives1. Better content understanding.
2. visualization.
3. easy teaching methods
4. Long term memory retention
5. explain abstract and difficult concepts
Project Implementation MethodARCS(attention, relevance, Confidence, satisfaction) model was used as the basic concept behnid the designing and implementation. Based on ARCS model, the design of AR technology must attract student attention, it must be relevant to the students, For relevance we will be using NLP and AI according the user or according to the schools's teachng style so that the application can adjust its content and methods according to the trends followed by that particular institution. Augmented reality will increase the attention of student as the student will be interacting with that model or topic.
Attention
Attention can be gained through perceptual arousal or inquiry arousal. Perceptual arousal can be gained using novel, surprising, and uncertain events which hold attention. Inquiry arousal can be gained using challenging questions or problems which stimulate curiosity. Attention may be grabbed through a variety of methods including participation, humour, conflict, variety, and real-world examples. The attention factor is the most important as it initiates the motivation for students. Once interest has been created, students are usually willing to invest their time and pay attention
Relevance
Relevance can be established through using language and examples that are familiar to the students . Strategies to achieve relevance include goal orientation, motive matching, and familiarity. Goal orientation can be achieved by making students aware of how the knowledge will help the student today as well as in the future. Motive matching involves assessing the student’s needs and reasons for learning to provide choices that are conducive to their motives. Familiarity involves providing examples that tie in with the student’s experience and relate to the subject matter. for which we are using NLP techniques.
This will be achived using NLP to interact with history databases and internet. this can change the whole idea behind teaching methods and learning techniques.
Benefits of the ProjectAR provides new ways of interacting with the real world and can create experiences that would not be possible in either a completely real or virtual world [3, 24]. AR has the unique ability to create immersive hybrid learning environments that combine real and virtual objects [3]. AR technologies enable users to experience scientific phenomena that are not possible in the real world, such as certain chemical reactions, making inaccessible subject matter available to students [3, 5, 23]. The manipulation of virtual objects and observation of phenomena that are difficult to observe in the real world can be facilitated through AR [5]. This type of learning experience can encourage thinking skills and increase conceptual understanding of phenomena that are either invisible or difficult to observe as well as correct any misconceptions [5]. AR addresses learning difficulties that are often encountered with visualising unobservable phenomena [5].
The skills and knowledge that students develop through technology-enhanced learning environments may be developed more effectively through AR technology. The cognitive workload may be reduced by integrating multiple sources of information. The immersion and interaction features offered by AR may encourage students to engage in learning activities and may improve student motivation to learn . AR provides highly interactive experiences and can generate authentic learner activity, interactivity, and a high level of realism. Interaction with the world is important in the learning process, and, apart from reality, AR is one of the best ways of facilitating this interaction.
Technical Details of Final Deliverablethe project will be based on following tools and languages
JAVA
ARCORE
ANDROID STUDIO
HTML/CSS
PHP
PG
MYSQL
BOOTSTRAP
FIREBASE
NLTK
OPEN NLP
PYTHON
Final Deliverable of the Project Software SystemCore Industry EducationOther Industries IT , Medical , Manufacturing , Media Core Technology Augmented & Virtual RealityOther Technologies Artificial Intelligence(AI), NeuroTechSustainable Development Goals Quality Education, Industry, Innovation and InfrastructureRequired Resources| Item Name | Type | No. of Units | Per Unit Cost (in Rs) | Total (in Rs) |
|---|---|---|---|---|
| Total in (Rs) | 78000 | |||
| Nvidia Geforce GTX 1060 6GB Graphic Card | Equipment | 1 | 35000 | 35000 |
| 16GB DDR4 RAM | Equipment | 1 | 13000 | 13000 |
| Product Awareness Drive | Miscellaneous | 10 | 1000 | 10000 |
| Android Tablet for Deployment | Equipment | 1 | 20000 | 20000 |