This project uses Microsoft Cognitive Services Speech SDK, Blender Animations, Unity Gaming Engine, OpenCV, and Android Studio to create an application that translates speech input into American Sign Language (ASL) real time through an Augmented Reality (AR) approach.
AR Helper For Hearing Impaired
This project uses Microsoft Cognitive Services Speech SDK, Blender Animations, Unity Gaming Engine, OpenCV, and Android Studio to create an application that translates speech input into American Sign Language (ASL) real time through an Augmented Reality (AR) approach.

According to world health organization Over 466 million people of the world are suffers from hearing loss. InterpretAR is a mobile application set to improve the quality of life for individuals who rely on sign language as their main medium of communication. Though the application’s usability extends universally, its main purpose is twofold:
1. To solve everyday inconveniences for the hearing impaired
2. To familiarize individuals afflicted with acute hearing loss with sign language
We are using:
| Item Name | Type | No. of Units | Per Unit Cost (in Rs) | Total (in Rs) |
|---|---|---|---|---|
| open cv for unity | Equipment | 1 | 13500 | 13500 |
| unity plus version | Equipment | 1 | 18750 | 18750 |
| Total in (Rs) | 32250 |
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